Our mission statement

Buy DVDs & CDs
Concert dates
Our video services
Specialist guitar parts
About Hugh Burns
About Terry Relph-Knight
Links to other web sites
How to contact Acoustic Masters
Technical information about the guitar
Reviews of products we recommend
Tools of the trade - Guitarists and their instruments
Sporadic AM news
 
Link to Japanese site for Japanese customers
Back to our front page
 

Roger Linn Design - AdrenaLinn II

Available here -

Price - £ 267+£5 p&p

Pros - Packs guitar amp emulation, beat synched guitar effects and a simple drum machine into one small box. Sounds fantastic !!

Cons - You'll have to do some work and read the manual to get the best from this gadget. Oh and the knobs tend to fall off.

Verdict - Quite amazing really, there's nothing else quite like it and you get a lot for your money.

www.rogerlinndesign.com

Roger Linn demoing the AdrenaLinn II - picture © T. Relph-Knight 2005

"I've kind of mucked around with that AdrenaLinn - the Roger Linn piece. I think that's a fabulous piece of equipment. It's basically a sequencer, but it's got some great sounds."

—Eric Clapton, excerpted from his June 2004 interview in Vintage Guitar magazine

SEE OUR PowerLite 50-10 page for a compatible combo amplifier    

The AdrenaLinn II reviewed

Roger Linn’s AdrenaLinn II is a guitar oriented digital effects unit that incorporates – guitar amplifier modeling, a selection of effects and a programmable drum machine all into one small die-cast metal box (184 by 120 by 35mm).
Or to put it another way - the AdrenaLinn II is a device for guitarists that packs a huge amount of fun and inspiration into a small space.

The clever bit about the AdrenaLinn II is that the effects modulation is tempo synchronised. This means that things like tremolo or wah filter sweeps are automatically locked to the beat. No more spending hours tweaking the speed knob on your analogue effect to get in time with the drum track. Thanks to the MIDI interface you can even synchronise your effects to another MIDI device or to a previously recorded track using the MIDI clock. For some reason, only guitar players seem to understand just how cool this is. Describe the Adrenalinn II to a keyboard player or a record producer and most of them will look at you blankly and go ‘So what?’.

User controls

Like many multifunction digital effects units the AdrenaLinn II has a small number of user controls, in this case four, 24 step, continuous rotation digital encoders, which are assigned to different functions, depending on the program and mode selected through four buttons.

The controls are laid out as a ten by four, row and column matrix, with one of the four rotary encoders assigned to each of the four columns. The knobs fitted to these encoders are quite small (11.5mm diam.) rubber coated plastic. Mechanical indexing on the encoder steps is light, so it’s easy to overshoot by a step or two when you only mean to move one step and although the knobs feel good, they do tend to come off easily and get lost. The knobs aren’t glued on because, if they were, it makes it almost impossible to remove the P.C.B. if servicing is ever required.

Four pushbuttons select which row in the matrix the knobs control. Eighteen, strategically placed L.E.D.s are used to indicate which row and column in the matrix is active. A LED lights below each knob, whenever the knob is moved, to indicate which column in the matrix is currently selected. The top button toggles between a main and a secondary mode. The next two buttons act as up and down nudge buttons that select between the next eight rows in the matrix. The final button provides access to sequencer programming.

The advantage of this arrangement is that it packs access to a large number of parameters into a small panel space. On the downside it does hinder instant access to any particular setting, so for live use, it’s best to carefully plan and pre-program your settings.

The AdrenaLinn II is built in to a standard die-cast box, painted in a black textured finish, with a thin Lexan overlay covering the top. The overlay is printed, in black, white, gray and yellow, with a text key to most of the units’ functions. Unfortunately, due to the size of the box top and the large number of functions built in to it, much of this information is printed in rather small letters. There is a bright green, three character, 0.6inch L.E.D. display near the lower left corner that displays status information. A momentary action footswitch is mounted at each of the lower corners of the box. Each of these switches has a main and some subsidiary functions. For example the right footswitch is used for bypass (several selectable bypass modes are provided) but also doubles as a tap tempo switch. The left switch is mainly used to start and stop the sequencer.

A small analogue rotary control allows for setting the input level to match different guitar output levels and an associated ‘clip’ L.E.D. warns you if you are running the input too hot.

I/O connections

Mounted along the back of the box are four standard ¼ inch jack sockets for Input, Left/Mono output, Right output and Phones. There are two five pin D.I.N. sockets for MIDI in and out and finally a co-axial power jack for the 9 volts D.C. power from the wall-wart P.S.U. supplied. Thankfully, unlike far too many of these power supplies, the power unit is clearly marked as belonging to the Roger Linn AdrenaLinn II so you can identify it among the several other anonymous black lumps filling your gig bag. There is no individual power switch, you have to either throw the switch at a wall socket or pull the co-axial power connector from its socket, to turn off.

The MIDI output always outputs a MIDI clock.

Programs

There are 100 factory programmed pre-sets (0 to 99) and 100 user pre-sets in the AdrenaLinn II. In practice, straight out of the box, factory pre-set 99 is left empty and all of the factory pre-sets are copied over into the user pre-sets.

Each pre-set contains settings for the effects used, the delay, the amplifier emulation, the drum pattern and the output volume. There are so many parameters that can be tweaked on the AdrenaLinn II that many users will be content to use just the factory settings, with perhaps just a little tweaking of the copies stored in the user space.

Effects

There are 14 effect categories, three amplitude based, six filter based, two time delay based, two pitch based effects and finally MIDI control settings for driving the AdrenaLinn filter and triggering the envelope generator. Some of the effect categories have up to twenty possible variations. Effect categories are controlled through rows 3 & 4 of the control matrix. Most of these effects have a stereo mode so obviously they need to be heard in stereo to appreciate their full glory. All of the effects sound great even in mono and some of them, for example the auto-wah and pitch bend, can be driven by the guitar note envelope. Either amplitude modulation, using the Tremolo sequence setting, or filtering, using the Filter sequence can be driven from the internal 32 step effects sequencer.

User programmed effects sequences have lent their special magic to several recent hits. For example John Mayer’s “Bigger Than My Body” uses a distinctive arpeggitor sequence. A custom tremolo sequence was also used in Green Day’s recent hit “Boulevard of Broken Dreams”.


Amplifier emulations

There are 24 amplifier emulations, 9 based on well known American guitar amps, 6 on British amps, 1 on a Japanese amp, 5 Roger Linn ‘specials’, 2 fuzz tones and a clean pre-amp. All in all there’s enough here to cover any required guitar amp tone.

Rows 5 & 6 of the control matrix access the amplifier emulations. Row 5 allows selection of which amplifier emulation out of the 24 types you are using and the ability to set effect to occur before or after the amplifier emulation. Column three sets the amp modeling output volume and column five is an on/off that actually allows you to turn emulation on or off. Row 6 provides control of drive, bass, mid and treble.

Delay

In addition to the main effects there is a separate, tempo synchronised, delay effect that may be used at the same time as any of the other effects. Delay settings are accessed through row 7 of the control matrix and you can set delay volume, time, repeats and delay on/off or stereo, where the delay repeats are panned opposite to the position of the dry signal.

MIDI

The MIDI input and output can be used to synchronise the AdrenaLinn II tempo to other MIDI devices, to update the internal software and pre-sets, to copy user presets and drumbeats between two AdrenaLinns, to select AdrenaLinn user preset program changes from an external device, to control the AdrenaLinn filter parameters from an external MIDI device and finally to control the key of the arpeggiator effect from an external MIDI device such as a keyboard.

The MIDI control functions are particularly useful when the AdrenaLinn II is used as an input DI for a digital recording setup or even as an outboard mixdown processor.

MIDI settings are accessed through Row 10 of the control matrix. The first knob or column selects the MIDI channel, the second sets the MIDI clock input to on or off, the third external program change on or off and the fourth sets the internal dump for all, drumbeats only or presets only.

The drum machine

Synchronised with the thirty two step effects sequencer, the drum patterns extend over two bars of sixteen steps. The steps can be played as eighth notes, eighth triplets or sixteenths. There are four simultaneous voices. Three voices can be at one of three possible volume levels, or switched off and consist of a bass drum, a snare drum and a hi hat. Different sounds can be selected for these three voices, for example there are nine different bass drum sounds. The fourth voice is at constant volume, but may be one of three possible percussion instruments.

By tapping the Bypass button before hitting the Start button you can get a one measure intro before the main drum pattern starts. At the moment you have to hit the Start button pretty quickly after setting up the intro with the Bypass button, or the intro won't happen. Hopefully the required dwell time between hitting the two buttons will be increased in future firmware releases.

Drumbeats are controlled through rows 8 and 9 in the control matrix; row 8 sets overall volume, routing and time base functions while row 9 allows control of the sound and volume of the four pieces of the kit.

Although the internal drumbeats tempo can be synchronised to an external MIDI clock you cannot trigger the individual drum sounds from the MIDI input.

Admittedly the drum machine is relatively basic when compared to dedicated units like the Alesis SR-16 or the Boss DR3, but the pre-programmed patterns are all good useful beats with great punchy drum sounds. For practicing, writing and even demos, in many ways it’s easier to have a basic, solid, percussion pattern to play with.

Software updates and tools

Roger Linn Design has recently announced the release of new firmware – version 2.1, although this is still in a beta release at the moment. You can download the new firmware from their web site along with a freeware SysEx loader and install instructions. Loading the new firmware via a MIDI port is pretty straightforward, providing you read the instructions first. The new release upgrades the amplifier emulations and modifies the collection of factory programmed presets and drum beats to be more in tune with the current styles of music.


Also available from the site is a free, limited function, Java AdrenaLinn editor that allows you to read, save and edit all of your user presets directly from your PC. However if you really want full program control of your AdrenaLinn II its worth buying the AdrenaLinn II Sound Editor from Soundtower Software ($35, www.soundtower.com). This is an invaluable tool and the easiest way to program the AdrenaLinn. The graphical layout of the Soundtower editor makes the internal architecture of the AdrenaLinn very clear and it allows you to load and save from and to the AdrenaLinn, to create and store both templates and AdrenaLinn program patches and even incorporates a SysEx loader to upgrade the AdrenaLinn firmware, as new versions become available, with a simple menu click.

In Use

The AdrenaLinn II is a complex device and to be able to have every aspect of its operation at your fingertips you will have to spend quite a lot of time with it, frequently referring to the manual. Fortunately, due to the factory pre-sets, it’s also possible to just plug it in and have a lot of fun right away. It’s very quite in operation and the quality of the effects, emulations and programmed beats is just first class.


Something that can cause confusion with the unit in its factory fresh state is that it seems difficult to select just one of the amplifier emulations, without any effects, delay, or in some cases enormous amounts of gain. Closer examination of the manual reveals that presets 20 through 39 are dedicated to all the amp emulations, although you might want to duplicate these with a few custom tweaks in the first few user memory slots.


Although there is no bank switching you can cycle through the factory and user settings by holding down either the Start foot switch, to cycle down, or the Bypass foot switch, to cycle up. The cycle speed flips into fast forward or reverse if you hold either switch down for longer than a couple of seconds.

In a studio environment you can use the AdrenaLinn II as an outboard effects unit and run the control software via MIDI. Compared to most other multi-effects boxes and individual effect pedals one huge advantage of the AdrenaLinn II for studio or even live use, is that it is very, very quiet, even when large amounts of overdrive are dialed in to the guitar sound.

One thing that is missing from the AdrenaLinn II is reverberation. Although this lack can be compensated for by using a short delay setting and in a studio reverb can be added at the mixer, it does mean there are many classic guitar tones you just can’t quite achieve using the AdrenaLinn II alone.

Conclusion

It may seem that much of this review concentrates on the negative, on the things that the AdrenaLinn II cannot do, or on the few faults that it has. This is because this little box can do so much and sounds so great, that it's actually easier to describe it's few limitations.

Compared to other amp emulator, straight-to-desk boxes such as the pioneering Line6 POD or the Vox Valvetronix Tonelab the AdrenaLinn II does not present a friendly, amplifier-look-alike, set of user controls. However no other device on the market has the built in drum machine, effect control sequencer and beat locked effects that the AdrenaLinn II has. This is a truly inspirational tool that offers very good value for the money.


Copyright 2005 Terry Relph-Knight

 

Modeling and digital effects

All digital effects boxes work in basically the same way. They have a front end pre-amp that provides a high impedance to the guitar signal and then an A to D converter that converts the analogue signal out of the pre-amp into digital samples. The sampled signal is sent through a DSP (digital signal processing) chip under the con troll of a dedicated micro-processor that handles the effects selection and responds to the inputs from the user input switches and knobs. Finally the processed signal is converted back into analogue and fed out to drive an amplifier or a recording system.

Four things set one digital effects box apart from another; the user interface, the sampling rate and bit depth used, the speed and power of the DSP chip used and the function and quality of the software that drives the DSP.

User interfaces with a large number of controls and large status displays can be easier to use, but are expensive and take up a lot of space.

The input and output sample rate and bit depth affect the fidelity and noise levels of the processed signal. Earlier digital effects were often 16bit or 20bit at 20 to 30kHz. The AdrenaLinn II uses 24bit conversion at 40kHz.

The internal resolution of the DSP chip is often confused with and misquoted as, the input / output conversion resolution. Current DSP chips use at least 32bit internal processing to achieve realistic results with complex effect such as reverberation.

What the effect box actually does and the final quality of the effect sound, is dependant on what the internal software or firmware, instructs the DSP to do. Companies building digital effects spend a lot of time and money developing their own proprietary algorithms (methods of achieving specific effects).

Modeling is a fairly recent development made possible by the level of computing power available in the latest chips. It involves modeling, or emulating, the behavior of the circuitry of classic analogue amplifiers and effects in software and applying this behavior to the digitised guitar signal.

An advantage of most of the digital effects on the market today is that their core firmware can easily be upgraded to new improved versions as these become available.